Apr 05, 2007, 07:49 PM // 19:49
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#362
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Quote:
Originally Posted by Master Ketsu
You dont PvP.
Dont make suggestions for PvP.
Making it so only 1 class per group was allowed would cause mass cookie cutters. Maybe no more then 5 of the same class per team would be ok, but max of 1 would ruin everything.
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No but I play lots of PvE and get affected by stupid "balances" and the broken favor system so I got as much (probably more) right than you to comment on it
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Apr 05, 2007, 07:54 PM // 19:54
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#363
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by The Ernada
Most of the PVE complaints are ridiculous. When some of you are crying about how Soul Reaping is now destroyed for your Rt/N (SR broken for a rit? No kidding?) or how AOE is now useless because killing monsters all at the same time under 5 seconds is pointless because you only get energy from SR once (dead monsters are pointless?) then it clearly says you dont have a clue to what you're talking about.
And Ensign is correct. When was the last time you ever heard a discussion on skill balance by PVE'ers except to complain how weak a skill is? You never complain about overpowered skills because you clearly want everything overpowered. And when something is less than "uber" it's suddenly deemed as "useless" Paragons are useless in PVE? Huh?
And finally, the SR changes arent even in the game yet! You can't possibly know for sure how it works in action. But then again, I doubt that matters. You've already made up your minds to hating the change.
Hell, the AOE change a while back was deemed as "destroying" PVE as well yet we still have just as many PVE players playing today. And complaining. I have played all 3 campaigns with multiple characters and have not once noticed how PVE was destroyed. Adapt or die people.
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I have some damn Skill complaints for pve
MM- Who wants other classes when a MM is equal to damn two, make other classes on equal footing with them, so MM's just provide meat tanks and we can do some real damage.
Something Flames: Nerf that please, the damn boss in Dasha vestuble killed goren lol ^.^.
(This is mostly a joke....but it is kinda annoying in pve)
Meditation of the reaper
Raise Damage up a bit please, make it you have to deal like 200 more damage, punish those who mess wit the reaper.
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Apr 05, 2007, 07:55 PM // 19:55
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#364
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Banned
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Quote:
Originally Posted by The Ernada
.. When was the last time you ever heard a discussion on skill balance by PVE'ers except to complain how weak a skill is? You never complain about overpowered skills because you clearly want everything overpowered. And when something is less than "uber" it's suddenly deemed as "useless"
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There are no strong benchmarks that can be used to determine skills are overpowered in PvE, unlike in PvP. You may say the influx of gold in PvE, yea but who cares about gold. Is gold a basis of overpowered-ness? You should ask yourself "Did the PvE AI crash coz skills are overpowered?" or "Did the AI suddenly complained?". Yea, it's exaggeration for the purpose of getting the point.
In other words, there are no overpowered skills in PvE but only good skills for farming and bad skills for RA.
Last edited by tomcruisejr; Apr 05, 2007 at 08:00 PM // 20:00..
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Apr 05, 2007, 08:02 PM // 20:02
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#365
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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There are substantially Underpowered skills in pve
There are substantially Over powered builds (mm) Ya they require A death first but the whole train can make an assassin feel unneeded Basically all you need for pve now is just
1 searing flames maybe 2 eles
1 maybe 2 monks
a mm -_- maybe 2 if its a split like eternal grove.
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Apr 05, 2007, 08:19 PM // 20:19
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#366
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by tomcruisejr
There are no strong benchmarks that can be used to determine skills are overpowered in PvE, unlike in PvP. You may say the influx of gold in PvE, yea but who cares about gold. Is gold a basis of overpowered-ness? You should ask yourself "Did the PvE AI crash coz skills are overpowered?" or "Did the AI suddenly complained?". Yea, it's exaggeration for the purpose of getting the point.
In other words, there are no overpowered skills in PvE but only good skills for farming and bad skills for RA.
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If a class can tank end game enemies, go afk, and come back and still be tanking, then you have an overpowered skill.
While monsters use static builds, overpowered skills can still emerge in PvE.
Theres a line between an effective build, and a build that takes little effort to slaughter the whole map.
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Apr 05, 2007, 08:26 PM // 20:26
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#367
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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GG all necros.
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Apr 05, 2007, 08:29 PM // 20:29
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#368
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Keithark
No but I play lots of PvE and get affected by stupid "balances" and the broken favor system so I got as much (probably more) right than you to comment on it
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The only reason they affect you is because you dont PvP enough to realize just how stupid monsters are by comparison. If you actually took the time to think out builds that take some skill to use, you would realize that ANYTHING. works in pve.
Lets take a look at monster AI:
AI Monks: No understanding of degen, rarely heal when needed. Timing sucks. Will let poisoned foes die if they arent also recieving direct damage. Havew no understanding of hexes other then that its a hex.
AI Melee fighters: Can be constantly pulled around since they prioritize sticking to their pathways. All it takes is some analyzing and you can cause them to run back and forth till they die. A paragon could do it easily, a ranger could do it easily, ANY ranged class can do it easily. Even with the updates its still extremely easy to use AoE to manipulate how they act.
AI Damage spellcasters: No understanding of hexes, their bars always suck and are mostly easily interupted. Useless skills with even more useless timing. Rarely spikes. No understanding of conditions other then that they are conditions.
AI rangers: Can interupt. Cant do anything else. Blind = lol.
AI mesmers/Hex spellcasters: No understanding of hex combos other then 1-2 if thats all they have in their bar. Can interupt. Cant do anything else. Mostly useless bars.
If you cant figure out how to make a good build with a paragon in it after PvP nerfs, thats your problem. Go PvP for 3 moths or so, then you will realize just how easy you have it and pve will feel like childs play no matter what you run.
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Apr 05, 2007, 08:34 PM // 20:34
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#369
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Banned
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Quote:
Originally Posted by lyra_song
If a class can tank end game enemies, go afk, and come back and still be tanking, then you have an overpowered skill.
While monsters use static builds, overpowered skills can still emerge in PvE.
Theres a line between an effective build, and a build that takes little effort to slaughter the whole map.
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I would call them good-for-farming skills.
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Apr 05, 2007, 08:36 PM // 20:36
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#370
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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not bad, decreased hp bonus on avater of malandru is dissapointing though. im pleased about spike trap because ive now made a spike trapper also the good news on minion skills as ive finished making my mm.
I never knew Anthem of Flame/ Theyre on fire affected other things anyway. there my favourite paragon skills ever.
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Apr 05, 2007, 09:04 PM // 21:04
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#371
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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I guess this could actually be the start of hard mode... Nerf so many skills/professions that you get owned in PVE by mantrid hatchlings.
Hence - hard mode.
Here are some of the skill changes we can expect in the new hard mode...
Warrior
Power Attack - For 3....5 seconds, you shake your fist at target enemy and look at them in a aggressive manner. This skill ends if you look a little too aggressive or even think about attacking.
Necro
Suffering - For 2....15 seconds, target foe becomes a bit poorly and feels a little under the weather.
Elementalist
Fireball - You throw a lit match at target foe. If target foe is feeling under the weather, the match lands on his hand and give him a nasty burn of 3...9 damage.
Ranger
Sundering Attack - Flick a elastic band at target foe. If this hits target foe in the eye, target foe is blinded for 2 seconds.
Monk
Mend Ailment - You apply a band-aid to target ally, if target ally is feeling under the weather or suffering from a nasty burn, a band-aid with a cartoon motif is used instead.
Mark my words, it's heading that way.
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Apr 05, 2007, 09:13 PM // 21:13
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#372
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Frost Gate Guardian
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Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
GG destroying my necro
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Apr 05, 2007, 09:14 PM // 21:14
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#373
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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great..... yet another mesmer nerf..... what's next?
Wait, I see it now
Ineptitude: Increased recharge to 30 seconds, Decresed damage to 15...60, Decresed Blind duration to 1...5
Because this skill is so imbalanced every mesmer is using it now because we nerfed every other skill and its the only one left that is actually good. Now our work will be complete with the nerfing of this skill.
And then in the same update we will probably see an Ele buff.
Flare: Increased damage to 60...160
Eles needed a better spammable damage skill, yes the eles are hurting really bad right now.
/sarcasm
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Apr 05, 2007, 09:17 PM // 21:17
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#374
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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imo the mesmer aint nerfed that hard...its only more difficult to play
ontopic, nice update, nice features, 2 bad there is error 40 now like..forever...
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Apr 05, 2007, 09:24 PM // 21:24
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#375
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Frost Gate Guardian
Join Date: Aug 2006
Location: Right here
Profession: N/
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Too...much...complaining...
Seriously, why can't there be a topic here where nobody whines?
I for one am happy for the SR nerf
My necro is by far my favorite character, but it ends up eventually becoming a bore of spamming skills with unlimited energy...at least to me. Now, it actually takes skill to play a necro right, look forward to this, it is much harder to play a necro now, therefore it is more of a challenge, which for me equals more fun.
Anyone know what the tournament NPC in the gh's are for? *probably missed it on the updates page*
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Apr 05, 2007, 09:35 PM // 21:35
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#376
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Pre-Searing Cadet
Join Date: Jan 2007
Location: DC
Guild: The Misanthropes [TM]
Profession: Me/
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Being a rather avid Paragon fan, I am considerably disappointed that they castrated the profession again.
There was a particular combination I liked to use with Shields Up and now that that has been nerfed (for the totally wrong reason), it's going to make them even less usable than before.
Paragons need a re-buff. Stand Your Ground shouldn't cost 15 energy. Have the shouts work on non-spirit allies if the spirit attacks are the problem. Or just get PvE and PvP versions of the skills, separate it for good, and end the needs to nerf PvE skills for PvP reasons.
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Apr 05, 2007, 09:44 PM // 21:44
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#377
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
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One question, will Soul Reaping trigger off of it's own nerf death?
Just joking, but seriously that doesn't sound too bad, and the decreased energy for horrors is great, now I'll actually consider using vamp horrors in my build.
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Apr 05, 2007, 09:49 PM // 21:49
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#378
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Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
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HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMm
As a pve paragon i loaded up GW and watched it downloading the update i thought ATLAST they must of buffed my useless character so he can atleast pull his weight in groups.
But no, slapped with even more nerfs ! i seriously i cant believe it. I wish anet would stop observing pvp and look what theyve done to paragon in PVE for 5 minutes.
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Apr 05, 2007, 10:17 PM // 22:17
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#379
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Ascalonian Squire
Join Date: Jan 2006
Location: London
Guild: Afk Mac n Cheeze Dun [LOOL]
Profession: N/Mo
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To be honest, They should of just done the soul reaping nerf, with energy every 5 seconds, but increased the net energy gained of a player death, like 25%-50% base increase WITH the current SR level, so 10SR would gain 12ish energy (base increase of 25%) or 15 energy (base increase of 50%), I would settle quite happily with the latter tbh . Everyones happy
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Apr 05, 2007, 10:21 PM // 22:21
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#380
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Desert Nomad
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I like the soul reaping nerf. I would have liked it much more if it would have just not be affected by spirits, but I don't think that this nerf is going to be the "be all end all" for necros. The nerfs on price was unneeded though, same with spirit.
And everybody says that mesmers get shafted every time, though I do think they get the worse end of the stick a lot of times they don't get ruined every update. Last update they buffed MoR, which is why they had to nerf skills now. Diversion is still very usable, it just takes an ounce of skill now.
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